Showing posts with label modnation racers. Show all posts
Showing posts with label modnation racers. Show all posts

Thursday, 3 June 2010

The 7 things Modnation Racers did wrong

While I really, really love modnation racers (see my review here: http://thechickgamer.blogspot.com/2010/05/modnation-racers-review-funtastic-game.html) after playing like 50 hours with it and finishing the career mode I can say I gathered enough experience to look at it from a more critical standpoint and highlight some of the things that didn't make it a "perfect" (or almost) game/experience.

1- Badly programmed AI for challenges that makes the game very frustrating
This is something that many complain about and with reason.
While the challenges do indeed add a lot to the gaming experience some are simply badly designed (I'm talking about some of the 4th/5th level).
Not only the challenges are hard on their own but the AI is simply ruthless, it's programmed to not make you achieve the final goal.
This also seems true in the first levels but ones you gain experience those challenges become easier but later in the game, when you already race as perfect as you can it's just a matter of being nuked to not get to the goal.

And it's definitely not a matter of "false impression" because when you can arrive (fairly easily) first unless you fulfilled the challenge requirements it's pretty clear that the game it's just programmed to make you fail, which isn't a very nice feeling.
So what? You simply have to try again and again and again until for a stroke of luck you arrive first.
When something is more a matter of luck than skill then there's something wrong with the design decision because a game should reward a player commitment and experience not him/her being lucky enough.

Ok, however there's plenty of very hard games, just think about Wipeout (although there is still a matter of skill rather than ruthless AI) but the point is, the challenges are necessary to obtain parts for your mods, karts etc. They are strictly linked to the Create part of the game so by not completing them you're also missing items for your own creation: perhaps this is the focal point: not being able to get all available parts.

2- No possibility to create TEAMs or invite friends to XP races
nowadays most games include an online/multiplayer part, even those that mostly focus on the single players campaign experience, such as Uncharted or Resident Evil 5, for example.

While playing online with people you have never met is fun the social part of multiplayer, sharing the experience with friends is VERY important.

I really find it stunning that Modnation Racers does not have a create Team feature and, at the very least, the ability to invite or join friends to and XP race (or join a friend to join an XP race together, like in Resistance 2 which featured a very effective team join system!)

3- Awful match-making (and region locked)
There are tens of messages/discussions online that talk about how awful the match-making of Modnation Racers is and it really IS that awful, unfortunately.
Waiting for 10 to 15 or even more minutes for a race to start because there aren't enough players in the same room is awful.
And no, it's not the lack of players (not just that, at least), it's just that the online players aren't put together, they are scattered across many different rooms that have to be filled.
So if you're online with a couple more friends you're very likely to end up in 3 different rooms with 2 players for each room and have to wait for enough players (4) to start a race.
Racing with more than 4 players (12 is the limit) is almost a mirage.

Also, those of us European that thought the situation would improve when the game released in the US were certainly disappointed that the game is region locked.
Of course the reason behind that is sound: to offer anyone a smoother and better racing experience, however, as someone pointed out they could just add and ON/OFF option for the region lock as is not that usual that gamers have friends in other parts of the world and want to play with them (just in private matches though since, you remember, you can't invite friends to XP races...).

By the way, it seems they are working to improve this so let's be hopeful (I have to say I just put the game apart until I heard any news about patches and/or improvements)

4- No highlighting original creations
I have to confess I'm a bit sick of Mario in every form and shape, maybe it's because I don't find it so charming, style-wise.
He certainly is an icon but an icon with his very own games and space.
Of course it's not a crusade against Mario as if you look at the first 50 pages (and perhaps more) or the most-popular mods you can hardly find any original creation.

In fact while it is cool to have the ability to re-create characters and sort-of fan-art mods (I did a J.T.Kirk myself since I'm currently watching the TOS) it would be much, much nicer if original stuff were highlighted in the modspot along with the most downloaded mods (Mario, Luigi, Spiderman, Ironman... who will be next?).
Someone (a moderator, PR) could look at the uploaded mods (s/he won't have to check everyone in detail, nice ones can easily be spotted) and maybe choose 3 original mods each week to focus on the really CREATIVE part of the CREATE side of the game, or just have people post their mods in an official thread for consideration as "original mods of the week".

5- Mix race XP and create XP
When taking certain decisions is not always easy to understand how they are going to affect the game, what kind of impact they will have etc. etc.
However it really wasn't a sound decision to mix race XP and create XP. Why? Because this game is first and foremost a racing game and the XP level of players should be based on how good they are at racing, on the fact that they have mastered the peculiarities of MNR karts and tracks and so on.
A player that has raced two times but is 30th level (which IS high) because s/he has done a Mario-clone mod IS ridiculous.
Racing XP and creation XP should simply be separated! And this is something that could be done even now since the racing and creation stats are separated already: why not make the change?



6- 250k trophy
Some trophies (or achievements) are really out of scale and this definitely IS one of those.
While no one should play to (just) get trophies they certainly play a part in the gaming experience.
In this case I really think that a 250.000 create points trophy is really a bad choice for 2 main reasons:
- 1: it's really VERY hard and nearly impossible to earn that much points unless you create a very popular mod (Mario-clone preferably... and there we go again). You need to have tens of thousands of downloads to earn that much points and that's gonna be almost impossible
-2: such a trophy won't make people be more committed to the create part but just look for other people to exchange downloads, ratings and so on.
Since the 250k mark is really too high people will just post in forums to earn create XP simply by asking other to download and rate their creation regardless of the creations quality and worthy.

This is really a "lottery" trophy, almost impossible to achieve without making Mario/spiderman etc. or without "exchanging" votes with other players.
If you think about it really doesn't stimulate to create because any player that just creates original mods and shares them on the quiet will never get it.

7- No direct contact with the creators
There's no official forum or other way to get in touch with modnation racers creators, the official forums are actually the playstations ones, different for every region and language which means it's very hard to see what other complains/suggestions have been posted already or if there is any communication from MNR stuff people and so on.

I think it's a pretty common practice for a developer to have a central communication hub where users can post their suggestions/complains and have everything so scattered won't certainly help gather such information in an efficient way.

Moreover there's no link from the Modnation Racers site to the official forums etc., you just have to google for them and realize it's the official playstation forums.

Wednesday, 19 May 2010

Modnation Racers Review: A FUNtastic game!!!

Modnation Racers is the second release in the Play-Create-Share line and just as the first (Little Big Planet) it really is spot on as far as fun, customization and playability are concerned!



PLAY: being a game the core of it is playing and playing is really fun and engaging!
The kart commands are easy to master and driving experience is great.
Mastering the kart doesn't only mean learning to drive but also learning to effectively use the drift, the draft, the boosts and the various weapons against your opponents and obviously exploiting the track shortcuts, boosts, ramps etc.

You can play online against other 11 players either in ranked match (to earn XP) or in private ones.

And you can play the career mode where you unlock bonuses, earn tokens to spend on kart parts and unlock achievements (that also unlock mod parts, tracks items, NPS characters and so on).

The career mode (which also serves as tutorial and presentation at the beginning) is really well built: you basically impersonate a racer that is making progress to the professional circuit.
Everything is well thought-out: your manager, your mechanic, the funny commentators, all the details are there to suck you into the experience.

The races are funny and challenging with a good difficulty curve as you progress to higher level and more difficult races and with ever more challenging achievements.
The challenges get indeed harder and harder and, unfortunately, sometimes the AI really seem to "play against you" since once you complete one of the challenges on a track where you could "easily" win everyone plays against you to not make you arrive 1st, so some of the later tracks achievements are really hard to beat and require a lot of trials (so always remember to keep your boost for the shield)!
I would suggest to go on with the main career first to gather experience and then feel less frustrated at doing the challenges.


There are many little and bigger details that make the experience more intriguing and interesting and that really speak for the creativity and care put into the game:
for example the characters on the circuit show the very character faces so that's is really easy to understand what's your position on the track.
The shortcut scenes in the career mode add depth and involvement to the game.
The racers you race against are also nicely characterized as NPCs and everyone has his/her "cut-scene" when you race on their circuit.

The tracks are varied and really well built, the environments rich and detailed.
They are long enough to be varied but also short enough that you can easily memorize them and the best route to follow.
All tracks were built on different height levels and pose different challenges and options as far as terrain type, boosts and jump or shortcuts are concerned.
Everyone has its own flavour and its dangers and you can really build your own strategy.
They grow more complex as you progress so that you get easily used to the different threats and treats each track includes.

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CREATE: this part is just as great as the play part!
There are basically 3 things you can do:
- customize your mod (character)
- customize your kart
- create tracks.

The editors are incredibly user-friendly and creating custom content really is a breeze.
As you start there are many things that are locked (and that you earn through career mode either fulfilling achievements or collecting points that you can spend at the store) but you can already create a very personal racer.

There are tens of body parts, clothes and stickers you can mix and match, overlap and edit in many different ways.
And the very same is true for the karts!

The only limit is your imagination.

While creating a track from scratch may sound daunting at first it really isn't so and you'll be surprised yourself how quickly and easy you can create your own track.
It really is as easy as it was shown at E3 2009 for those that watched it!
Of course if you really want to create something unique and special you'll have to spend a bit more time on it but the editor is great and you'll just have fun doing it!

One can easily spend hours customizing mods (characters), karts and tracks without even realizing it, it's so much fun!


Fear not, if there are any pieces you're missing for your mod you can mix an already available mod as you like. Above my Black Cherry is based on Lish since I still have to unlock that hair style!

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SHARE: couldn't be easier, you just save your stuff, go at the share boot and upload it using the most appropriate tags!
And downloading is just as easy, go at the booth, browse and download what you like!


Bubble Gum, a cute alien girl (on the left) is the first mod I've shared (Black Cherry coming soon together with her car). On the right Cap. James T. Kirk still needs the final touches :).

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And so....
The game is really stylish, the characters remind those vinyl toys that designers love to customize so much.
The graphic is excellent, very detailed and polished, there is no place where you feel something is missing, in fact the tracks are cluttered with items with nice special effect such as dust, boost and the various weapons effects.

As for the loading times to be honest they aren't so painful or unbearable. Sometimes you have to wait a few seconds indeed but to be honest you can just spend that time imagining your next mod or kart!!!

I have to confess that after trying the beta a few months back I was a bit perplexed as far as the frame-rate was concerned as it felt a bit too low but the final game doesn't have any frame-rate problem.
It probably isn't a 60 frames per second but the frame-rate is high enough and steady for a great racing experience!

This isn't a game for kart/racing games fans only, it's a game for everyone that likes to have fun!!!

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Conclusions:
First and foremost because it really is FUN!
Racing is a breeze, the tracks are very well built and intriguing, the game is really involving.

The create part of the game is fantastic, user-friendly and very easy to master.

All in all is a really involving and funny game you'll be spending hours playing!

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UPs:
funny, intriguing driving experience
infinite room for customization
lots of bonuses/achievemnts to unlock

DOWNs:
you can't invite friends to online ranked matches.
harder challenges can be very hard as the AI seems to really play against you
the online still needs to be finalized: both for matchmaking and disconnections

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My SCORES:

GRAPHIC: 9
ART: Very stylish, the vinyl-toys template for the mods works a treat for customization.
Great variety but the style is always consistent.

ENGINE: works very well, good anti-aliasing and good frame-rate for a smooth race experience. The graphic always looks polished and rich! Nice weapons effects.

SOUND: 8.5
MUSIC: good music that matches the game style

VOICES: the commentators are really fun and nice to listen too, good variety of voices for the mods as well!

GAMEPLAY: 9.5
The racing experience is smooth and well done, the controls are very responsive with nice additions to the basic experience: drifting, side-swiping etc.
The weapons "charging" feature is very nice.

Achievements and unlocks add re-playability and challenge to the game. Well structured tracks.

FUN FACTOR: 9.5
The career mode is an excellent experience, the difficulty level is well balanced.
Challenges are intriguing (though hard) and give nice rewards, The create is incredibly fun and user-friendly.

The online modes are good but need a patch, however the racing experience is smooth and well done!

ONLINE: 8.0
The online is promising but still quite bugged.
Matchmaking is faulty and disconnections all too frequent: a patch should solve the problems and make the experience very funny!

However you cannot create teams and invite friends to ranked races, only private ones.

OVERALL: 9.0

And have fun!!!
Ivy